User:Samuuu3

= Psionics =

Contents
[hide]


 * 1Psionics
 * 2Introduction
 * 3The Cuchulain Foundation
 * 3.1Ranking
 * 4Faculties
 * 4.1Redaction
 * 4.2Coercion
 * 4.3Psychokinesis
 * 4.4Energistics

Introduction
Psionics are a relatively new phenomenon theorized to be linked to long-term exposure to deep, uninhabited space. A tiny, tiny subset of people exposed to such conditions can develop the ability to perform small feats like levitating coins or removing a headache with nothing but their mind. A decade of study has resulted in the SCG determining that these psionics, mild as they are, don't pose an operational or health risk, but they do encourage operants to register with a psionic regulation body like the Cuchulain Foundation. However, psionics-enhancing implants, drugs and procedures are illegal in most human space, and statistically seem to end in death for those foolish enough to make use of them. Being caught with a cerebroenergetic enhancer, or the drug Three Eye, will net you a hefty prison sentence.

The Cuchulain Foundation
The Cuchulain Foundation is a non-profit body based out of Neptune orbit. Their logo is an upward-facing radio telescope dish, usually printed in green. They perform niche research on behalf of private parties, the SGC, and their own interests. They are also the single largest psionic registration and oversight body in human space, responsible for educating and training operants at no cost, even across territorial and political lines.

Ranking
An individual with psionic powers is ranked by their aptitude with four disciplines. This is based on what powers they can access, and affects the strength of the individual powers. i.e. the Redaction power Mend will be stronger with a higher Redaction rank, and gain new effects with a higher Psychokinesis rank. However it is more common to have access to only one psionic faculty.

Ranks in a faculty are as follows:


 * Latent
 * Operant
 * Master
 * Grandmaster
 * Paramount

Latents can potentially have their powers awoken by certain drugs, and other psionic individuals can boost their powers with certain equipment that they may be able to locate. There is a votable gamemode called Paramount, in which one player will be granted multiple psionic disciplines to antagonize the crew with.

Faculties
Psychic powers are grouped into four distinct faculties, each containing powers used to affect the world and other people in specific ways.

All faculties share some mechanics such as psi armour, although each faculty has a different kind of psi armour that protects against different damage types.

Each of the four faculties is associated with a different intent for control of their powers.

Psionic potential can be voluntarily suppressed, or forced to be suppressed due to overuse (it will return in time), this can be toggled with the psionic action button on the right side of the UI. You can also use this part of the UI to toggle your psi armour.

Redaction
The Redaction faculty allows you to use your powers to examine the bodies of others, heal them, and even restore them to life. These powers are activated with the help intent.

Coercion
The Coercion faculty concerns using your mind to directly affect other minds, allowing you to read minds, cure them of mental problems and cause harm. These powers are activated with the disarm intent.

Psychokinesis
The Psychokinesis faculty is used to shape your will into physical objects and tools. These powers are activated with the grab intent.

Energistics
The Energistics faculty allows you to use your powers to manipulate energy - Electricity, fire, light to affect the physical world. These powers are activated with the hurt intent.